The Ultimate fantasy Warfare Experience Awaits

Across a world of fallen kingdoms and rising warlords, only one ruler will prevail. Deploy armies in tactical formations, conquer powerful realms, and adapt to world-shifting events that can change the fate of the battlefield in an instant.

Join the adventure

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The Five Realms 
of Ëravor

Once bound in harmony, the Five Realms now stand divided. Each carries its own legacy - and each will fall to the ruler strong enough to claim them.

  • Voldorn, Realm of Sorcerers
  • Veymure, Realm of Elves
  • Fjallstark, Realm of Dwarves 
  • Hesharha, Realm of Shapeshifting Seers 
  • Elämare, Realm of Sea Lords

 Each realm is a prize to be won. Seal two, and the throne of Ëravor is yours.

Conquest is Forged
in Tactical Formation

Area control takes on new depth in Kingdoms. Our spatial conquest system transforms every battle into a puzzle of positioning, orientation, and foresight. To seal a realm, you must command your forces into the precise patterns for true dominion. Every conquest is final: sealed realms never return, reshaping the battlefield for good. Do you complete your formation to claim a kingdom, or strike to break your rival’s before their power takes hold?

A Living World,
Written in Cards

The realm itself is never silent. The Dynamic World Deck introduces epic twists each round, unleashing blessings, disasters, and prophecies that reshape the battlefield. 

Every card is rooted in the mythos of Ëravor, and each pull deepens the unfolding saga of betrayal, fortitude, and hope. You’re not just moving pieces. You’re commanding through lore. Some cards resolve immediately, others wait to turn the tide in your favor

Emergent Asymmetry Through Terrain and Cardplay

 In Kingdoms, you don’t choose a fixed faction with preset powers. Strength emerges from the board itself: 

  • The terrain you control
  • The cards you wield
  • How you adapt to shifting world events

This design creates true variety from game to game. Each session tells a new story of rising power, while maintaining balance so no single path dominates.

Every turn invites participation

Gone are the long waits between turns. Interactive Turn Structure ensures that all players remain active: with defensive plays, reactive cards, and shared world events constantly pulling everyone into the unfolding drama. This is war woven together and you’re never a spectator to your own story.

Phase 1: Master the Map 

Take a Kingdom Action: build formations, bait foes, or strike first.

Phase 2: Wield Power Play 

Hold cards or upgrade Captains to fortify or disrupt

Phase 3: Face Fate
Draw a World Card that reshapes the battlefield for everyone

Ready to conquer the realms?

We're launching soon. Get Early Access and the Mystic Relics Mini Expansion Pack.

The Saga of Ëravor

For centuries, peace bound the Five Realms: Voldorn of the sorcerers, Veymure of the elves, Fjallstark of the dwarves, Hesharha of the seers, and Elämare of the sea lords. But that harmony has shattered. Now alliances crumble, kingdoms rise in arms, and the prophecy declares: one ruler will claim the throne while the others fall to ruin. In Kingdoms: The Battle of Five Realms, every move you make carries that story forward.