Across a world of fallen kingdoms and rising warlords, only one ruler will prevail. Deploy armies in tactical formations, conquer powerful realms, and adapt to world-shifting events that can change the fate of the battlefield in an instant.
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Once bound in harmony, the Five Realms now stand divided. Each carries its own legacy - and each will fall to the ruler strong enough to claim them.
Each realm is a prize to be won. Seal two, and the throne of Ëravor is yours.
Area control takes on new depth in Kingdoms. Our spatial conquest system transforms every battle into a puzzle of positioning, orientation, and foresight. To seal a realm, you must command your forces into the precise patterns for true dominion. Every conquest is final: sealed realms never return, reshaping the battlefield for good. Do you complete your formation to claim a kingdom, or strike to break your rival’s before their power takes hold?
The realm itself is never silent. The Dynamic World Deck introduces epic twists each round, unleashing blessings, disasters, and prophecies that reshape the battlefield.
Every card is rooted in the mythos of Ëravor, and each pull deepens the unfolding saga of betrayal, fortitude, and hope. You’re not just moving pieces. You’re commanding through lore. Some cards resolve immediately, others wait to turn the tide in your favor
In Kingdoms, you don’t choose a fixed faction with preset powers. Strength emerges from the board itself:
This design creates true variety from game to game. Each session tells a new story of rising power, while maintaining balance so no single path dominates.
Gone are the long waits between turns. Interactive Turn Structure ensures that all players remain active: with defensive plays, reactive cards, and shared world events constantly pulling everyone into the unfolding drama. This is war woven together and you’re never a spectator to your own story.
Phase 1: Master the Map
Take a Kingdom Action: build formations, bait foes, or strike first.
Phase 2: Wield Power Play
Hold cards or upgrade Captains to fortify or disrupt
Phase 3: Face Fate
Draw a World Card that reshapes the battlefield for everyone
We're launching soon. Get Early Access and the Mystic Relics Mini Expansion Pack.
For centuries, peace bound the Five Realms: Voldorn of the sorcerers, Veymure of the elves, Fjallstark of the dwarves, Hesharha of the seers, and Elämare of the sea lords. But that harmony has shattered. Now alliances crumble, kingdoms rise in arms, and the prophecy declares: one ruler will claim the throne while the others fall to ruin. In Kingdoms: The Battle of Five Realms, every move you make carries that story forward.